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4008007786

Solo practice · FREE PLAY

Declaration Practice

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Game guide · 4008007786

Understand the basics of Declaration Practice

Before making a move, check the cards in view. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Use the rule sheet as a reference. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

One thing to notice as you play

Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

The purpose of your moves

Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Use the rule sheet as a reference.

From the start of a round

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to interact with the game

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision.

Put the rules into context

Example hand: 10♥ 3♣ 10♦ 10♣ 4♣ 5♣ 8♦ 5♠ Joker 2♣ 9♦ 5♥ 10♠. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.

Check this before moving on

Begin with the objective. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Questions about this game

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. A clear plan starts with the current position. Use another round to revisit a decision.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. A clear plan starts with the current position. Check the relevant controls before continuing.

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